
It's interesting when reading about how video games influence violent behavior. It's like reading up on studies about ESP, they are interesting to read about but very clearly flawed in many ways. Putting aside the fact that many of the studies presented in this book lack the basic requirements of an acceptable study (Double-Blind Experiments with no room for observer bias) In the end this book presents generic ideas that can be changed slightly to apply to anything. Video games desensitize children to violence and promote aggressive behavior. Competitive sports desensitize children to having fun and increase likelihood of back-stabbing and double-crossing to get ahead and win.
Nonetheless this topic brings to mind the subject of angry, ignorant parents who will no doubt eat this up like another garbage-filled episode of Dr. Phil. To those parents I say this. Don't want your kids to play violent video games? Fine, don't buy it for them. There are ESRB ratings for a reason. Don't know what ESRB ratings are? Big surprise, hence making you an ignorant, angry parent. Let's forget the fact that all video game systems have parental controls on them and that each video game sold has a rating on it that states if there is any mature material on there, let's just focus on vague correlations that say that kids who play video games are more prone to aggressive behavior. Hey while we're lying to ourselves we might as well believe that we're actually in IRaq to spread democracy. Let the good times roll.
Buy it here now!
Thursday, July 23, 2009
Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy Review
Posted by Alfred at 6:33 PM
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